Wednesday, February 26, 2014

Combined Mesh (Pre-Mudbox)

Progress Summary Weeks 3-5

I decided for these past few weeks to just steam roll through the rest of the character's basic mesh. I think that it is more important to show the character in each stage of completion, rather than showing each completed body part. In these past couple of weeks I added the lower torso, legs, feet, arms, and hands to my character. After modeling each body part individually on one side of the body, I sewed all of the parts together. Then I proceeded to mirror the geometry and sew both halves of the body together to form a completed mesh. The next step is to sculpt the character in Mudbox to clean it up a bit. Below are the images of the first completed stage of the mesh before it gets cleaned up in Mudbox. My next milestones will be as follows:

Stage 1 - complete modeled basic mesh ----> (COMPLETE)

Stage 2 - Mudbox the mesh to clean it up

Stage 3 - Insert a skeleton into the mesh

Stage 4 - Skin, Rig, and animate a basic walk/run cycle for the mesh for game testing

Stage 5 - detail the character with exact human form

Stage 6 - texture the character

Stage 7 - light and render character in Maya

Stage 8 - Insert fully detailed and animated character into the final game product


Screenshots of Progress: